The Short And The Tall

Two guys that make indiegames

2015-09-19 15.10.02

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Game over 2015

2015-09-19 18.44.34

Hi all!

Last week end we were at the Game Over 2015 (Milan) and it was quite fun.
We had many great gamers at our location, knows nice persons that were interested in the flair and some other devs.
Some pics, take a look:

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2015-09-19 13.19.16 2015-09-19 19.16.082015-09-19 14.49.16 2015-09-19 15.48.26

and here’s our youngest champion that made it to level 2: 2015-09-19 15.10.02

He didn’t even read texts, just follow his instinct ;) AMAZING.
We also gave away some cards:

cardSynB03DART cardHope12 cardSynB01IGHEL cardSynB02Dummy

After the fair we spoke a lot about how the people has played the game and the challenge of the first sector.
So we decided to add a camera move on the first use of the activator to be sure everyone understand what to do, a bit more.

In current version we have other fixes:

  • click on the options highest border doesn’t close anymore the options
  • better cut scene on first water colour change, without the problem of pressing the action button and change SynBs at the same time
  • better shader on taken d-Disks
  • first enemies in Sector-01 give more ammo when killed, so no more risk to be without ammo on Sector-02
  • the kebre is easy to kill on Sector- on level easy and normal, with longer scream animation and less energy

You can play right now with all that stuff right now.
With the localization we are on SP, FR and DE, it will take more time but it’s coming out.

That’s all for the news, take care and have fun until next week!



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Finally THE END+Arenas!


DONE! The game is finally complete!

Tomorrow we will upload a new version on STEAM! The game has soooo many changes that it will force new save-games (will do it automatically), old ones are now obsolete.
This version has also a lot of fixes, new hints, new rooms and more cut scenes plus a complete new feature which is a new MAP SYSTEM, related to the collectable-items. You can see on the map where your current SynB and the other SynBs are at any time and see also other informations about the sector.

Take a look:


We have also complete the IT localization and all the arenas are ALL DONE and READY to play – you just need to find out how unlock them :P
The game modes for the arena mode are still 3 and for each one there are 3 different sectors with a different weapons asset – for a total of 9 different arenas.
Some pics:

tbc_arenaWIP06tbc_virusArenatbc_arenaWIP07 tbc_arena3WIP01 tbc_arenaWIP04 The loading time for any arena was also reduced drastically – you will see. ;)

That’s all, hope you are happy for the news and we hope also you will play and enjoy and then spread the word!
For any feedback or problem remember to write on the official game HUB!

Thanks a lot, have a great week end and take care!



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The end is near


Isn’t it a nice day? Hi all!
The end is near! :P

Wednesday we finally added all the PCs, with the story/gameplay info, to Sector-10 so it is 100% DONE. What does this mean? It means the MAIN GAME MODE is COMPLETE.
HELL YEAH, dammit!

So what are we doing now? Of course drinking champagne and watching the sunset… ah, sooooo coool and relaxing.
…sadly not. :P
We are on lot of things because we want to release the game asap, so let’s make a list of what’s going on:

  • We are completing the IT localization, it’s taking a lot of time, more then expected sadly… then we will move on with other languages, at least that’s the plan. Alessio fixed all the bugs of the editor and added some feature for knowing which sentence was changed and a better backup system.


  • With the arenas, we have right now 3 new and playable but for the week end I think we will have ALL ready. We have added new names (that give an idea of what’s going on..) and changed the weapons list and specs, for making them great experience, let’s hope you will love them. We reduced the map size, so you can see more icons on screen and planing your moves .


tbc_arenaWIP02 tbc_arenaWIP03

  • On the ALTERED SIGNAL arenas we recalculate the noise effect, it will start sooner but with less.. noise and become stronger with a better progression. In the previous version it started late and strong and we were not completely satisfied with it .
  • Alessio has changed a bit the hit detection of the Kebre, the first boss… it will change with the difficult level, so if you are a beginner :P maybe (MAYBE..) you will make it to Sector-02. MAYBE :D You can see the areas in the image, the black zones are the parts that you hit with the firing of your weapons (and are of course invisible):


  • Throwing bombs now is a bit faster, it takes less time
  • We have some new in game E-mails from NO-END that introduce the player a bit more to the gameplay, with a bit of infos about the SynBs and the Activator. We decided it could be a good idea after a friend of mine (from UK) played the game and told us his impressions.

Uff that’s all. I think it’s time for a new version, what do you think? ;)

Have great time and take care.




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Collectables, Arenas and translations

Hi people!

After completing last sector we are still on adding story elements in it but at least the collectables are finally placed in game – take a look:

tbc_collect01 tbc_collect02

You just need to find out how to reach them ;)

There are also some news about the arenas, we are now looking which sectors use for them. If you have tried the ones available on current build, you have maybe seen that the arenas are parts of the sectors but with some minor difference, for making the rooms perfect for an arcade gameplay.
So, for the new ones we are making some tests because not any place is right and sometimes parts that looks nice offer, in reality, a tedious gameplay, which is of course a bad thing that we want to avoid at any cost.
We are also thinking how to make them available to the player. We have some ideas but we are not sure, right now.
In any case, here are some WIP screens:


And here is our current text editor for managing the translations – which has some bugs :P with some (special) characters type and that Alessio is fixing:


On the right the original texts (in EN), on the left the same that will be edited in the new language – with a click the edit-window will pop up for writing and saving the sentences. After the work is done, a global save creates the new file for the new language – a rapid copy/paste in the game directory and the job is done!

And before leaving, if you are in Italy or maybe stay in Italy, we will be on the GAME OVER 2015 festival in Milan with our game THE BODY CHANGER , but only on Saturday (September the 19th ) – more info here:

That’s all for today. Take care and enjoy the game,



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End of August update

Hi people!

Time for a new updates after the usual weekly meeting – this week x2 :P.
Sector-10 is having some minor palette changes on last part and we are thinking where to put the interactive PCs for the story infos. Plus now the rooms have names and it was stress-tested.





On other things: we added in the hints list a new one for switching between the SynBs, with the mouse wheel, and fixed some texts.
We have changed the position of an info PC in Sector-1, because there were too many in a room and we are adding a new info text that will appear during the first fight with the Kebre – here:


We added another 2 achievements, one for the last Sector and one for the Yellow Ray, just like the blue and the green one.
So right now we have added all the achievements from our list (last Sectors, end game…) + some more, everything is ready and uploaded on STEAM. We just need to finish last stuff and upload a new version and complete the end scene.

Alessio is changing the levels for adding some collectable items following a list we wrote months ago.


Of course this has also a specific new achievements. Here 3 of the icons:


The idea of the collectable items is also “related” to a new feature of the game you will see soon.
Alessio is working on an exporter/converter for all the languages texts – when it will be ready we will have the possibility to manage all the texts… just to time for making the translation ;)

Go-go-go! ;) Take care,



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Sector-10 in testing


Hi all,
how is it?
We were in holidays and rested a bit BUT after for some days Alessio took some time for finishing Sector-10.

Is everything done? Yes, it is. Take a look:

tbc_sec10_complete02 tbc_sec10_complete01

tbc_sec10_complete05 tbc_sec10_complete04

We are testing the gameplay a little bit more before releasing this new version.
Not sure when we will but for sure as soon as possible.

Stay tuned for more info (soon!) and take care!



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Sector-10 half done


Hi all,
today a new WIP for Sector-10.

The last level is still in progress, rooms are almost done and connected, just some “details” :P are missing:

  • texturing
  • add a better light(s)
  • verify the walls collisions

and then it’s time to write the scripts.
Maybe we will “shrink” some parts but we will find out if it’s necessary when the enemies where be on stage and after some strong playtesting :)

Some pics:


S10-wip_2Even if we liked the previous palette(s) we tried one that I made on Sector-9 (for Sec-10), just for fun, and the result was better then expected.
So, that is Sector-10 final palette:


and in game (we LOVE it ;) ) :

S10-wip_3Ok, until next week stay cool and take care.



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