The Short And The Tall

Two guys that make indiegames

tbc_intro


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Update: intro!

Hi again!

We have a new update, just for the week end so you can play happy again with you favorite THE BODY CHANGER ^_^.
First of all, as told, we have finally a intro for the game with a better introduction to the story, more info about what’s going on and how you got involved with the no-end mission.
We used 3D cut-scenes made with game engine plus some 2D gfx for building fake e-mails. We are pretty sure you will like it. ;)
Of course you need to start a new game for seeing it.

tbc_intro

We fixed also other stuff (maybe take a look to  STEAM discussion for more details…) and added more info for some puzzles here and there. We added also some automatic position change for the camera, for making some things more clear: we are trying to avoid situations where you do some action and you hear a sound but it’s not clear what’s going on.

tbc_cameras

Because we thought that using the Dart Shock Beam could be difficult sometimes we added an animated “crosshair“:

tbc_dartAiming

Have you seen it in the screenshot from last news? ;) You still need to be precise but at least you have a better idea where you will throw your Shock Beam – here’s a super short video that shows how cool the animation is:

EHI! We finally have uploaded the cards, wallpapers and the emoticons! Sadly I found out that I forgot to make 3 wallpapers, so this week-end will be time to finish the job :P

We had also the opportunity the install the game on a Microsoft Surface (with Windows 8) and it works perfectly:

2015-05-07 22.01.09 tbc_onSurfaceThe resolution of 2160×1440 pixel is quite amazing :D

Ok that’s all for today, enjoy the game and tell your friends!
And don’t forget to share us your thoughts and comments, together we can make the game even better!

Take care,

TheShortAndTheTall

tbc_nextTo


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Before S-10

tbc_sec05

Super fast news today, just for a rapid point of the situation!

Btw have you tried last BETA? You should.. ;)
…in any case before moving on last Sector we have fixed some bugs and written the list of toDos – it’s on the picture, it contains many things  plus some new stuff for a higher replayability – you will find out. ;)

tbc_nextTo

What are you saying? You can’t read it? Ehi, we know you hate spoilers! :P
What is missing is a little discussion for next video-game events we would like to be part of, but it’s too soon to make any type of announcement now even because we don’t have a clear idea where to go.

We are also recording the game, finally, for a new trailer and polish a bit some stuff here and there after some new thoughts.
Next update (soon) will have some new improvement like this one:

tbc_aiming

Can you spot the difference?
Btw we had also a new nice LetsPlay this week, take a look:

that gives us some hints (done and fixed!) and we had also a nice interview with Nelson from #GamesMatter, you can watch it here (an listen to my bad EnGrish :P):

That all for today, take care and come back soon ;)

TheShortAndTheTall

tbc_v090_03


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New BETA 0.9.0

While you will need to wait longer for the (April) 2D Ultra Edition :P from today, if you own the game, you can play with the new BETA, version 0.9.0 (STEAM LINK HERE).

This beta is a HUGE step forward of THE BODY CHANGER because you can now play 9 of the 10 levels the game will have in the final version.
So, current v. 0.9.0 contains:

  • 4 new and complete levels/sectors, all connected with many different battles and many puzzles – exploration is needed find out how to reach some of them ;)
  • a lot of little bug fixes – wrong lighting for some area after a save game reload, barrel roll shortcut conflict between mouse and keyboard, occasional broken animation for some environment elements
  • better path-finding algorithm for the enemies
  • a improved body-change mechanic – you have more freedom to change between SynBs like, for example, when the enemies grab you
  • some improved icons for the UI – a better ACTIVATOR + one for the new bonus
  • a new type of enemy
  • a new bonus object for the Nexus and the Ighel – find out by yourself ;)

Time for some pics

tbc_v090_03tbc_v090_01tbc_v090_09 tbc_v090_02 tbc_v090_04 tbc_v090_05 tbc_v090_06

For a limited period of time the game will also be on SALE, so if you don’t own THE BODY CHANGER grab your copy and enjoy this piece of game you always wanted for PC!

And please share and tell your friend! Tks!

TheShortAndTheTall

tbc_ultra


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16 DAYS TO ULTRA EDITION!

We take some time but finally we want to show you the super new version of TBC, called ULTRA. Here is it:

tbc_ultra_01
Because people that follow Indie project usually prefer 2D pixel graphics like old 16-bit era, we switch our engine to a 2D version that can handle pixel like hell! Real time lighting, fake prospective management, more then 10 layers of parallax, real time reflection.. 2D as its best!
The gameplay changes a bit but there is still the SynB switch mechanic: you will use the Ighel in the main layer and, by pressing right trigger or left trigger + X and left/right/up/down on D-Pad, you can bring in front the other SynBs and do some special moves. Take a look:
tbc_ultra_03 tbc_ultra_02GREAT STUFF!

We hope you like it as we do! We used to love sooo many GREAT 2D adventures like, for example, ALIENS:INFESTATION for DS and we think this is the right new direction for TBC.

Fuck 3D, this is the future!
Tell your friend and come back, in 16 days you will finally try the new BETA!
ps. max resolution is 640×480 BUT of course we handle HD by stretching pixels.

tbc_sector09_wip1


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Sector-08, Sector-09 – time for a new BETA?

Hi all!
Finally we complete Sector-08 with all of its part.  Last parts are done and tested and balanced again and again. Here are 2 shots from last action-puzzle:

tbc_sector08_end01 tbc_sector08_end03

There is more but we prefer that you find out by yourself.
BUT we work hard and fast also on Sector-09 and you know what? It’s almost done. Take a look:

tbc_sector09_wip2 tbc_sector09_wip4 tbc_sector09_wip5 tbc_sector09_wip7 tbc_sector09_wip1

It’s a big area with different puzzle and a lot of stuff to do in Sector-06 style without enemies (maybe.. :P ) but we can’t tell more, just three SynBs in your hands, a lot of red water, use your brain and complete the mission!

A now let’s talk now about next important thing: a new beta release.
After we’ll assemble the last 4 new Sectors to the main game and be sure that the journey runs without problems, we will release a new version. So this new release will have ALL THE NEW LEVELS in one shot, with the new abilities for some SynBs, the new enemies, different fixes on enemies AI and stuff, a bit of redesign on some UI icons, an improved SynB-changing mechanic and a lot of new fun!

But when exactly? Wait for next news, this week… ^_^

As always enjoy and share.

TheShortAndTheTall

tbc_sect08Final_00


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Sector-08 second part

Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.

Thanks to more testing the first part that you saw changed a bit. We removed a collectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!

On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.

Here’s today screenshots, updated first part:

tbc_sect08Final_02 tbc_sect08Final_04 tbc_sect08Final_03

And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:

tbc_sect08Final_08 tbc_sect08Final_09 tbc_sect08Final_00tbc_sect08Final_14

tbc_sect08Final_10 tbc_sect08Final_13

We would like to share more but we are really on the SPOILER limit… even with what was shown. ;)

And before leaving, some WIP from last puzzle (maybe.. ;) ) – take a look:

tbc_sect08Final_16

tbc_sect08Final_15Hope you like what’s coming!
Please comment and share!

Take care,

TheShortAndTheTall

tbc_finalSect08_02r


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Polishing Sector-08

tbc_finalSect08_02r

Sector-08! As told in last news, last week we were on Sector-08.
The map has changed a bit more and the final result, in 3D, is this with some restyle and resize:

tbc_finalSect08_01r

And now let’s focus on the gameplay side: the sector is divided in different zones with different things to do but it’s more or less all around protecting each other while solving the puzzles and trying to reach the level end for purify the water.
The nice thing is that the “danger situation” change in any zone, so you need to pay attention to the rooms details and find the right attack/defend/use-stuff strategy – to summarize: strategy is the key. :)

With the gameplay we still need to complete last 3 rooms because we played many times the current places for polishing the gameplay and that takes a lot of time: we reduced the number of enemies, changed some timer duration and added some invisible triggers for balancing the re-spawn and avoid at any cost frustration. It’s possible that, at the end, the level will be one with the highest number of deads (maybe.. that’s my prediction ;) ) but in a good way – you know, the situation where you die because your fault and not because the game bad design.

We introduced also a camera variation for solving a puzzle that we enjoyed a lot, it works very well and the final result makes us very happy even because we changed many little details with the intent to make it as funny as possible.
Some screenshot:

tbc_sector08_06
tbc_sector08_04tbc_sector08_00tbc_sector08_07tbc_sector08_03

So, what’s next from the toDo list? We will making the environments more rich, complete and balance the rooms and then we will continue with the gameplay of the final zones of Sector-08.
Next week there will be some new updates and then it will be time for Sector-09 – so time for a preview with a piece of the map, enjoy:

tbc_s09-map

Tks for reading and please share to your friends and all gamers you know!

TheShortAndTheTall

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