How is it? We were stingy 😛 with the news, but the hard work never stopped.
SO: we are still on Sector-10. Do you remember the maps from last post? Yes? Ok, forget them 😛
We are changing almost everything because we weren’t happy with the mechanics and ideas. We made some prototypes but the gameplay didn’t work as expected and wasn’t that fun. When the gameplay becomes tedious we aren’t happy and if we aren’t happy we want to stop.
So, at the end, we decided to change and try different stuff even if the idea to use more SynBs at the same times remains. We developed different ideas but we had discarded all for the same reason. -_- On one we found out that our engine has a a limitation that we never noticed and that make us change some part of the level designs (but that’s a secret 😉 ).
Here some image from current prototype:
As you can see it’s in early state and we will maybe split it in 2 parts and add stuff before and after.
Just to avoid tediousness we added a new shortcut for making the SynBs change faster: you can still change between last SynB with SPACE + LEFT MOUSE BUTTON but from next beta version if you press SPACE BAR + move the MOUSE WHEEL you will change SynBs as you do with the weapons. Pretty cool, isn’t it? 😉 We noticed that it was necessary when you need more then 2 SynBs and it works very well.
We also fixed many mini bugs that we found out when we have tried the first version of Sector-10 (collisions, overlap on fighting animation and more) so then game is a bit more solid.
Ok that’s all for today. Hope next time to show more 😉
Take care and have Great time.