The Short And The Tall

Two guys that make indiegames

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What are we doing?

Hi all! How is it? We hope fine ^_^

it’s a long time from last blog post… so what’s going on?
We are still moving on with new game(s) but it’s still NOT the right time to tell everything.

Of course we are working on EFFING DEAD even if we are on other new stuff. When will we show something? We are not sure even if we are moving on fast… Let’s just say we are on prototyping stuff – stuff that, btw, we are really enjoying 😉

So this is currently EFFING DEAD state, which we decide to develop with #Unity and not Python and it’s moving slowly but it’s moving – more or less:


I would like to find some time for making a weekly dev-diary on YouTube (or maybe Twitch)  but we will see…

Oh, btw don’t forget that THE BODY CHANGER is on #SALE on those days so open your wallet!


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Christmas surprise! EFFING DEAD has been GREENLIT!

efffD_greenlit…and when you think you have opened all the gifts under the tree, another one jumps out!
SO, finally, EFFING DEAD has been GREENLIT and we must of course say THANK YOU to ALL OF YOU!

As you maybe now, we are currently full (night) time on THE BODY CHANGER so EFFING DEAD must wait a bit more but we have some ideas. 😉
So wait for future news and why not follow us on FACEBOOK or on TWITTER ?
As usual, please, tell your friends!  It’s nice to be part of this little but GREAT INDIE GAME COMMUNITY !

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Install > HaveFun > Review, EFFING DEAD now on DESURA


We released EFFING DEAD on DESURA check it out! It’s FREE!

So your week end goal should be, as the post title:
Install > HaveFun > Review

…and then you could also check  THE BODY CHANGER! Maybe you find out that sometimes you could fall in love with a videogame 😉



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Our New Game: The Body Changer

The time is right to reveal the New Game Title – here it is:theBodyChangerThe Body Changer is our new game that, like a phoenix, was born from Effing Dead.

But why the name change?  It’s still on space, still action, still adventure but with a new mechanic that alter the gameplay style.

After we started with the gfx restyle we discussed a lot about new ideas that we decided to introduce – a lot of new ideas and concepts. So many that, at some point, we thought this game isn’t really Effing Dead.

We don’t want to spoiler too much, take a look to our gallery and try to  find out by yourself what are the differences 😉 – it’s not too hard, really:

Right now we have done a lot and the game is fully playable in its first part. We are now on making things more clear for the player and on fixing stuff here and there. Soon we will announce next step for The Body Changer and how you can try it on your pc.

Btw, to be clear Effing Dead is not dead… the current version is now called EFFING DEAD – THE BROKEN PATH and we have plans to “close” the current beta as it is. For the future… who knows.

The effort to make Effing Dead gfx with the “realistic style” was too much for only two guys, but we are still very proud of it so eventually we will end it in some ways. We really like what we made, it was simply too much for now.

Now we are focused on The Body Changer – we want to finish this game, right now. And if you try it we think you will really enjoy it. -_^

Tks for reading and please spread the word.

Btw -you can visit also our IndieDB page if you like and support us also there.

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IndieDb of the year 2013 – vote!

If you like us maybe you could do us a favor and vote Effing Dead on the IndieDB:

Indie of the Year Awards

Any help is appreciated and please also spread the word – TKS. ^_^

…and, as a gift for your help, take a look to a new screenshot:



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The body is changing…

Here it is our current week update about EFFING DEAD:

  • New gfx style > shader and gfx style almost done with more colors and a black outline
  • New Level > near to be complete with puzzles and stuff
  • New character game mechanic > complete and functional, more info soon ^_^
  • New Hud interface controls > done with new icons and tabs
  • New text messages manager > updated with a better color management and the possibility to add images (N, scalable)

Those are the current updates that change the shape of EFFING DEAD. As you can imagine and see it’s a radical direction change that needs also an update of the game name. So, no more EFFING DEAD but a new one that is not (completely) defined right now – please wait for the next post.
You can see from the first screenshot that the differences are huge:

For more info about our games please come back soon, we are preparing the next post with all the info about it.

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EFFING DEAD v.0.8.9 released

Well, well, well… do you remember the ragdoll video?
We decide, before releasing the BIG update, to give to you EFFING DEAD v.0.8.9 – the ragdoll version.

We thought that it’s a good idea to let people play with this version because the ragdoll gives really a plus on the animation and it’s funny to see enemies fly away when hit.

So, here is it, go and play and spread the word, please.

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Let’s put some ragdoll

Even if in the last post I wrote about the new GFX, we don’t want to show the progress right now.
Just a few more day, even if it could be next week.

In the meanwhile, we have another progress of EFFING DEAD to show, the ragdoll behavior on the enemies. You know: you shot to one of the infected clone and – BOOM – the magic explode and some crazy stuff happen on their bodies.
…and also a bit creepy.

A lot of comments here and there were about the animation, a bit too rigid, but we think that one major faults were the dead ones because, let’s be honest, it’s nice to see a BIG reward in “animation” when you shoot to somethings – don’t you think? 😉 The ragdoll is extreme but also funny and sure not rigid.
So, be nice and take a look here:

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So… what’s going on?

The holiday are finished, it’s sept the 17th and it’s time to go back in track.
Before the relaxing weeks, we have draw some conclusions and made the point of the situation.
The indiegogo campaign didn’t go as hoped and the greenlight page didn’t help that much and was disappointing. We tried to reach as many videogames sites as possible with the beta but people didn’t give us the attention we hoped and the word didn’t spread out much.
The good part of it is that we had a lot of youtubers that seems to like EFFING DEAD and we read comments, bad and good, and thought, thought, thought and thought again about our work and stuff. And people opinions.

We had a silent july/august because we were a bit tired and, most of all, we were not happy with the result of EFFING DEAD impact. We know that reach people is hard and to be likeable is even tougher but, you know, sometimes you hope for more 🙂
Maybe we need something stronger to show…

On july we asked ourselves about the gameplay weakness, about new ideas for making EFFING DEAD better and more easy to understand – in simple words, nicer. Alessio showed me months ago a new shader that I found interesting and “recently” he told me it could be a good think to use it. His point was that it could boost our developing time (too slow) and, most of all, with less 3D  work it could make the game even nicer and richer. It’s start with a shader change and goes on with a restyle of everything we are not satisfied.

The milestone now is to make the game more colorful and sure more less realistic but with much more style. We had a great light system but the main problem was (and is) that with this type of approach, the game seems to trying  to be similar to an AAA game (oh, God no…) and it cost more time on modelling and texturing. The new shader changes this.
We are also making a new game beginning with a more complex situation (even if in the “old” version there was this “background” piece) with changes on the “tutorial”, a new playable character (only one? Maybe two? three? -_^ ), and a other stuff we hope to show soon.

On the gameplay side we are trying to start the game with a more personal approach  – it still remains our survival in RE4 style, as we like and enjoy sooo much, but with something totally different: I think we have a new game hook, something that people could really enjoy and that, maybe, can create a better relation with the player and game emotions and feelings.

It’s funny, even also a bit disappointing, many people compare EFFING DEAD with DEAD SPACE (which I have played for more or less 23 hours  and it sure isn’t) maybe because it’s “space” but when they play it and find out that the gameplay is different, they complain it’s not DEAD SPACE.
But I’m sure that with the new version people will stop with the DEAD SPACE debate 😛
…we are also thinking about a new name for EFFING DEAD because so many thing are evolving so, maybe, it’s reasonable to call it with a new name. But that is not sure for now, we will see.

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The Press is moving (and maybe is playing)


Hi guys, at last more and more youtubers are answering our calls ^_^ and we will have soon some new Let’sPlay video – we really love that.
But last weeks also the press started to write news about us.

First of all we had an article on the cool Italian site GIOCOINDIE. Tks to Marco Weirdreams, a really nice guys. Go and read the site -_^

..IGN italy and also OUTCAST wrote some news about us, at the begin. Hope to see more there 😉

The first not Italian site that show info about EFFING DEAD was the INDIEGAMEBLOGS which was impressed by the barrel rolls 😛 «The info page tells us that the game is all about headshots, energy blades, pushing buttons and barrel rolls! Ok we might have left a few things out but admit it, you’re excited now

Then EFFING DEAD was also on GAMESPARKED with some nice comments about the V-Blade: «Possibly my favourite part of what I played was the V-blade, a melee attack that absolutely destroys any dazed enemies ».

REGRETZERO wrote some really nice words about EFFING DEAD on its Screenshot Saturday Roundup: «Everything about this game so far is looking incredibly neat. Its story is really interesting and engaging, plus it has a good art style and reasonably good graphical fidelity. I’m really excited to see where this game is when they release the final product. Assuming you’re as interested and excited as I am, you can keep up with development of Effing Dead by[…] »

On the INDIEGAME MAGAZINE we was first on the trailer thursday june 6th results 13 new indie game trailers and then EFFING DEAD has a BETA news tks to  Sam Adonis: «The whole game is really looking great, and I’m looking forward to seeing more of it from Short and Tall Games.» wrote an article on IndieGameMagazine here
The same article is also on DIYGAMER – that link was submitted also on reddit, and you can support it, if you like -_^

Last but not least, from France the nice Skywilly wrote a preview on GAMESIDESTORY.

Tks to all the AMAZING people that write about us and helped to spread the word on the web.Please DON’t STOP ^_^