mouse invert checks, in X and Y on MOVING and SHOOTING (in the CONTROLS panel, after pressing ESC while playing)
camera update during the aiming
We saw some guys have issues with the camera while shooting and others (not many, really, but still very important..) ask for the mouse invert so here it is.
Hi people! We have a new BETA again – version 0.8.7.
EFFING DEAD beta v.0.8.7
After we saw some new poeple playing EFFING DEAD we decide to introduce more in-game info about the V-Blade, for the special moves. If YOU are one that played the game and have died screaming «…MORE AMMO!» without using any Melee attack, this version is for you!
Btw, people seem to like EFFING DEAD – we have some videos from some cool youtuber. Take a look and Enjoy:
Hi everyone.
We didn’t post anything since days because we have finished the OPEN BETA bug fixing.
That’s right, asap the OPEN BETA will be available for anyone but there will be some more news with it. 😉
Btw we have made some changes after many forum comments. As you see, maybe, in one of the last post, we change the lighting but recently we improve it AGAIN ^_^ and add some rim lights to the characters, to get a nice outline on them (tks to Oogst from Ogree3D forum for the tip). So, even in complete dark, it will be possible to see if you are not alone – maybe you see something similar on Team Fortress II.
Also, we change the camera position, more close and a bit on the right of the player’s avatar, and introduce the possibility to deactivate the enemies energy bars, because different people wrote that they prefer to DON’T know the health state of the zombies and mutants.
So, what’s next? As we finish some stuff we will publish the first beta – it’s just about days. Follow us to know when it will be available or come back here sometimes.
Hi All
we have some news pics with new improved lighting and shaders (you haven’t miss the new video, haven’t you? Old post or just on youtube).
As you can see here, now the game looks much better:
The gallery, with part of the first zone:
We would like to remember that May is coming, and with May comes also the OPEN BETA for EFFING DEAD.
Remember to share our pages , pics and videos if you like our game.
As you have probably noticed, we changed different things on the envs.
We work hard on lights and atmosphere and we think EFFING DEAD looks much better then the first video. The glows and lights works very well and the shadows give a better 3D feeling now .
We hope you like it as much as we do.
Remember to share and comment – we like both. ^_^
The game take place on a far far planet. A company specialized in finding new water sources send a ship of specialized clones to research new resurgences. The clone find a planet full of water and build a station for taking and storage the water.
But the connection with the planet station is lost by weeks, only one security clone seems to be functional and operative. It’s up to the player to take control of him and check what’s going on.
The objective is to find out what’s happen to the station, clean any kind of hostilities and activate the main signal with earth.
The defence clone is full operative and ready to take action and fix any kind of problem, but the player need to take care of the connection with him: damage disturb and alter the camera signal. Plus you need to worry about some places that have connections shields which must be removed or deactivated.
The clone has also a special ability when he aimsobjects: he can interact with station terminals, activate machines and take control of different type of sensors. The player will use the aim ability to explore and restore the full functionality of the water station.
GAME FEATURES:
Third person point of view with real time lighting and day/night time
3D water with physics
In game Map with enemies presence
No need of inventory screen: change weapon and use stuff in game without any pause
Aim to interact and take control of different type of sensors
Exploration will need puzzles solving – we like action but also brain use
Different type of weapons, customizable with upgrades
Enemies with multiple type of AI and attack–defencebehaviour
Find the right tactics and the best way to kill the enemies for increasing your ammo and collecting coins for weapons upgrades
Do head shots or destroybodiesparts with your arsenal
Be fast with the button press when enemies takes you
Perform barrel rolls to avoid grabs and use the energy blade for special moves
Look out for your energy and prevent damage for the camera signal
Find out how to enter areas with camera signal shields
Hi everyone.
Our first post is also our first announcement, about our first game (everything is first today) called: EFFING DEAD.
Because a video is much better then thousand words, take a look right now:
EFFING DEAD is our touch to the survival genre: we loved Resident Evil 4 and we are missing it too, our project is deliberately inspired by it. We wanted to use what we liked of RE4 improving some aspects of the gameplay and the variety of puzzles and try to be an evolution.
For now we don’t want to give more information about the game story, the mechanics and all the world of EFFING DEAD. You just need to know that a first open beta is coming so, please, come back sometimes to see what’s going on – we are sure you will not be disappointed. -_^
Effing Dead First Gallery
Soon we will post news with details of current state, images and new videos.
And we would like to share parts of our game to you. That means that we will give for free (with Creative Commons licenses) stuff from EFFING DEAD like characters, weapons, scripts… The more the development comes near to the end, the more stuff we will release.
On the top menu you can see the STUFF link: have a nice download.