The Short And The Tall

Two guys that make indiegames


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Sector-10 changing again and again

tbc_july

Hi people!
How is it? We were stingy πŸ˜› with the news, but the hard work never stopped.
SO: we are still on Sector-10. Do you remember the maps from last post? Yes? Ok, forget them πŸ˜›

We are changing almost everything because we weren’t happy with the mechanics and ideas. We made some prototypes but the gameplay didn’t work as expected and wasn’t that fun. When the gameplay becomes tedious we aren’t happy and if we aren’t happy we want to stop.

So, at the end, we decided to change and try different stuff even if the idea to use more SynBs at the same times remains. We developed different ideas but we had discarded all for the same reason. -_- On one we found out that our engine has a a limitation that we never noticed and that make us change some part of the level designs (but that’s a secret πŸ˜‰ ).

Here some image from current prototype:

hardProto3 hardProto4As you can see it’s in early state and we will maybe split it in 2 parts and add stuff before and after.

Just to avoid tediousness we added a new shortcut for making the SynBs change faster: you can still change between last SynB with SPACE + LEFT MOUSE BUTTON but from next beta version if you press SPACE BAR + move the MOUSE WHEEL you will change SynBs as you do with the weapons. Pretty cool, isn’t it? πŸ˜‰ We noticed that it was necessary when you need more then 2 SynBs and it works very well.

We also fixed many mini bugs that we found out when we have tried the first version of Sector-10 (collisions, overlap on fighting animation and more) so then game is a bit more solid.

Ok that’s all for today. Hope next time to show more πŸ˜‰
Take care and have Great time.

TheShortAndTheTall


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Update video number 1

Hi all,

short news today – we have update the old video BUT a new one is coming very soon, with some new music we think you will like. In the mean time, enjoy the updated one:

With the development, check some maps for last Sector, that is in WIP:

tbc_sec10_map1_ighel tbc_sec10_map3_nexusSoon some new pics. πŸ˜‰


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Update: intro!

Hi again!

We have a new update, just for the week end so you can play happy again with you favorite THE BODY CHANGER ^_^.
First of all, as told, we have finally a intro for the game with a better introduction to the story, more info about what’s going on and how you got involved with the no-end mission.
We used 3D cut-scenes made with game engine plus some 2D gfx for building fake e-mails. We are pretty sure you will like it. πŸ˜‰
Of course you need to start a new game for seeing it.

tbc_intro

We fixed also other stuff (maybe take a look toΒ  STEAM discussion for more details…) and added more info for some puzzles here and there. We added also some automatic position change for the camera, for making some things more clear: we are trying to avoid situations where you do some action and you hear a sound but it’s not clear what’s going on.

tbc_cameras

Because we thought that using the Dart Shock Beam could be difficult sometimes we added an animated “crosshair“:

tbc_dartAiming

Have you seen it in the screenshot from last news? πŸ˜‰ You still need to be precise but at least you have a better idea where you will throw your Shock Beam – here’s a super short video that shows how cool the animation is:

EHI! We finally have uploaded the cards, wallpapers and the emoticons! Sadly I found out that I forgot to make 3 wallpapers, so this week-end will be time to finish the job πŸ˜›

We had also the opportunity the install the game on a Microsoft Surface (with Windows 8) and it works perfectly:

2015-05-07 22.01.09 tbc_onSurfaceThe resolution of 2160×1440 pixel is quite amazing πŸ˜€

Ok that’s all for today, enjoy the game and tell your friends!
And don’t forget to share us your thoughts and comments, together we can make the game even better!

Take care,

TheShortAndTheTall


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Before S-10

tbc_sec05

Super fast news today, just for a rapid point of the situation!

Btw have you tried last BETA? You should.. πŸ˜‰
…in any case before moving on last Sector we have fixed some bugs and written the list of toDos – it’s on the picture, it contains many thingsΒ  plus some new stuff for a higher replayability – you will find out. πŸ˜‰

tbc_nextTo

What are you saying? You can’t read it? Ehi, we know you hate spoilers! πŸ˜›
What is missing is a little discussion for next video-game events we would like to be part of, but it’s too soon to make any type of announcement now even because we don’t have a clear idea where to go.

We are also recording the game, finally, for a new trailer and polish a bit some stuff here and there after some new thoughts.
Next update (soon) will have some new improvement like this one:

tbc_aiming

Can you spot the difference?
Btw we had also a new nice LetsPlay this week, take a look:

that gives us some hints (done and fixed!) and we had also a nice interview with Nelson from #GamesMatter, you can watch it here (an listen to my bad EnGrish :P):

That all for today, take care and come back soon πŸ˜‰

TheShortAndTheTall


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New BETA 0.9.0

While you will need to wait longer for the (April) 2D Ultra Edition πŸ˜› from today, if you own the game, you can play with the new BETA, version 0.9.0 (STEAM LINK HERE).

This beta is a HUGE step forward of THE BODY CHANGER because you can now play 9 of the 10 levels the game will have in the final version.
So, current v. 0.9.0 contains:

  • 4 new and complete levels/sectors, all connected with many different battles and many puzzles – exploration is needed find out how to reach some of them πŸ˜‰
  • a lot of little bug fixes – wrong lighting for some area after a save game reload, barrel roll shortcut conflict between mouse and keyboard, occasional broken animation for some environment elements
  • better path-finding algorithm for the enemies
  • a improved body-change mechanic – you have more freedom to change between SynBs like, for example, when the enemies grab you
  • some improved icons for the UI – a better ACTIVATOR + one for the new bonus
  • a new type of enemy
  • a new bonus object for the Nexus and the Ighel – find out by yourself πŸ˜‰

Time for some pics

tbc_v090_03tbc_v090_01tbc_v090_09 tbc_v090_02 tbc_v090_04 tbc_v090_05 tbc_v090_06

For a limited period of time the game will also be on SALE, so if you don’t own THE BODY CHANGER grab your copy and enjoy this piece of game you always wanted for PC!

And please share and tell your friend! Tks!

TheShortAndTheTall


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16 DAYS TO ULTRA EDITION!

We take some time but finally we want to show you the super new version of TBC, called ULTRA. Here is it:

tbc_ultra_01
Because people that follow Indie project usually prefer 2D pixel graphics like old 16-bit era, we switch our engine to a 2D version that can handle pixel like hell! Real time lighting, fake prospective management, more then 10 layers of parallax, real time reflection.. 2D as its best!
The gameplay changes a bit but there is still the SynB switch mechanic: you will use the Ighel in the main layer and, by pressing right trigger or left trigger + X and left/right/up/down on D-Pad, you can bring in front the other SynBs and do some special moves. Take a look:
tbc_ultra_03 tbc_ultra_02GREAT STUFF!

We hope you like it as we do! We used to love sooo many GREAT 2D adventures like, for example, ALIENS:INFESTATION for DS and we think this is the right new direction for TBC.

Fuck 3D, this is the future!
Tell your friend and come back, in 16 days you will finally try the new BETA!
ps. max resolution is 640×480 BUT of course we handle HD by stretching pixels.


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Sector-08, Sector-09 – time for a new BETA?

Hi all!
Finally we complete Sector-08 with all of its part.Β  Last parts are done and tested and balanced again and again. Here are 2 shots from last action-puzzle:

tbc_sector08_end01 tbc_sector08_end03

There is more but we prefer that you find out by yourself.
BUT we work hard and fast also on Sector-09 and you know what? It’s almost done. Take a look:

tbc_sector09_wip2 tbc_sector09_wip4 tbc_sector09_wip5 tbc_sector09_wip7 tbc_sector09_wip1

It’s a big area with different puzzle and a lot of stuff to do in Sector-06 style without enemies (maybe.. πŸ˜› ) but we can’t tell more, just three SynBs in your hands, a lot of red water, use your brain and complete the mission!

A now let’s talk now about next important thing: a new beta release.
After we’ll assemble the last 4 new Sectors to the main game and be sure that the journey runs without problems, we will release a new version. So this new release will have ALL THE NEW LEVELS in one shot, with the new abilities for some SynBs, the new enemies, different fixes on enemies AI and stuff, a bit of redesign on some UI icons, an improved SynB-changing mechanic and a lot of new fun!

But when exactly? Wait for next news, this week… ^_^

As always enjoy and share.

TheShortAndTheTall


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Sector-08 second part

Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.

Thanks to more testing the first part that you saw changed a bit. We removed a collectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!

On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.

Here’s today screenshots, updated first part:

tbc_sect08Final_02 tbc_sect08Final_04 tbc_sect08Final_03

And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:

tbc_sect08Final_08 tbc_sect08Final_09 tbc_sect08Final_00tbc_sect08Final_14

tbc_sect08Final_10 tbc_sect08Final_13

We would like to share more but we are really on the SPOILER limit… even with what was shown. πŸ˜‰

And before leaving, some WIP from last puzzle (maybe.. πŸ˜‰ ) – take a look:

tbc_sect08Final_16

tbc_sect08Final_15Hope you like what’s coming!
Please comment and share!

Take care,

TheShortAndTheTall


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Polishing Sector-08

tbc_finalSect08_02r

Sector-08! As told in last news, last week we were on Sector-08.
The map has changed a bit more and the final result, in 3D, is this with some restyle and resize:

tbc_finalSect08_01r

And now let’s focus on the gameplay side: the sector is divided in different zones with different things to do but it’s more or less all around protecting each other while solving the puzzles and trying to reach the level end for purify the water.
The nice thing is that the “danger situation” change in any zone, so you need to pay attention to the rooms details and find the right attack/defend/use-stuff strategy – to summarize: strategy is the key. πŸ™‚

With the gameplay we still need to complete last 3 rooms because we played many times the current places for polishing the gameplay and that takes a lot of time: we reduced the number of enemies, changed some timer duration and added some invisible triggers for balancing the re-spawn and avoid at any cost frustration. It’s possible that, at the end, the level will be one with the highest number of deads (maybe.. that’s my prediction πŸ˜‰ ) but in a good way – you know, the situation where you die because your fault and not because the game bad design.

We introduced also a camera variation for solving a puzzle that we enjoyed a lot, it works very well and the final result makes us very happy even because we changed many little details with the intent to make it as funny as possible.
Some screenshot:

tbc_sector08_06
tbc_sector08_04tbc_sector08_00tbc_sector08_07tbc_sector08_03

So, what’s next from the toDo list? We will making the environments more rich, complete and balance the rooms and then we will continue with the gameplay of the final zones of Sector-08.
Next week there will be some new updates and then it will be time for Sector-09 – so time for a preview with a piece of the map, enjoy:

tbc_s09-map

Tks for reading and please share to your friends and all gamers you know!

TheShortAndTheTall


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And here comes Sector-08

tbc_sect08_wip_3Hi people!
Previously on TBC ^_^ : Sector-07 is almost done . Almost because but we need to change some stuff for the Sectors exploration order – some new area needs special objs/ability so we must be sure that the player don’t get stuck and that he can come back to previous Sectors with any problems.

But today’s update it’s all about Sector-08 so let’s go into it!
Last announcement had a preview from the map but it was changed a bit in the final part. Now there is different area, with different art style, and better and nicer puzzles. The zone was initially set between some kind of mountains with bridges to turn but the gameplay didn’t convince us that much and could have been a bit tedious. We took an old idea we liked a lot and that was waiting for the right moment, altered it and made it fit in the Sector. So: no more mountains, no more bridges but some new stuff to do for surviving and continuing the mission that we are sure you will like πŸ˜‰ .
Now that’s the current Sector-08 map:

tbc_map08_updated

This sector is very long and is more or less divided in 3 zones. The 3D envs are in developing and I think next week we will have the final model with maybe a different color palette + more or less all game scripts done with a completely playable area, from the begin to the end.
Then, of course, we will test it, balance it and see if all works as planned.

Here are some screenshots from the area:

tbc_sect08_wip_1tbc_sect08_wip_3It’s coming out very well.
And here some WIP in-game screen from the first room:

tbc_sector08WIP_03

tbc_sector08WIP_02

tbc_sector08WIP_01

Hope you like it!
After this part we will complete Sector-07 and then develop Sector-09 that is, btw, completely designed and “approved” ^_^ after more then 2 week-meetings and a lot of thoughts and fixes.
And then Sector-10 will come and the game levels will be complete! ^__^

Until next time take care and enjoy your games! πŸ˜‰
And Please spread the word and tell your friends about TBC!

TheShortAndTheTall