The Short And The Tall

Two guys that make indiegames


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Sector-10 in testing

tbc_sec10_complete00

Hi all,
how is it?
We were in holidays and rested a bit BUT after for some days Alessio took some time for finishing Sector-10.

Is everything done? Yes, it is. Take a look:

tbc_sec10_complete02 tbc_sec10_complete01

tbc_sec10_complete05 tbc_sec10_complete04

We are testing the gameplay a little bit more before releasing this new version.
Not sure when we will but for sure as soon as possible.

Stay tuned for more info (soon!) and take care!

TheShortAndTheTall

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Sector-10 half done

S10-dartAttack

Hi all,
today a new WIP for Sector-10.

The last level is still in progress, rooms are almost done and connected, just some “details” πŸ˜› are missing:

  • texturing
  • add a better light(s)
  • verify the walls collisions

and then it’s time to write the scripts.
Maybe we will “shrink” some parts but we will find out if it’s necessary when the enemies where be on stage and after some strong playtesting πŸ™‚

Some pics:

S10-wip_1

S10-wip_2Even if we liked the previous palette(s) we tried one that I made on Sector-9 (for Sec-10), just for fun, and the result was better then expected.
So, that is Sector-10 final palette:

paletteS10

and in game (we LOVE it πŸ˜‰ ) :

S10-wip_3Ok, until next week stay cool and take care.

TheShortAndTheTall


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Sect-10: Ideas, palettes, stuff…

Sector-10 is coming out. Slowly but good. πŸ˜‰

tbc_sect10_tests

We are building all the rooms and changing a bit the order – the idea is to have something that “grows” with a rhythm while you move from one to another, something that feels right and is fun to play.
It’s important that things seem to have a logic, feel well connected and that anything has the right time(s).

Of course it’s all about hard work on good ideas BUT also to remove all the extra things that kills the game balance – something like “more is less” (maybe: less is more clear and nicer to play).
We are trying hard, hope it will work. πŸ˜‰

Here’s the WIP sector:

s10_wip_0

And 2 palette tests:

sec-10_palette

Until next time, take care.

TheShortAndTheTall


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Sector-10 changing again and again

tbc_july

Hi people!
How is it? We were stingy πŸ˜› with the news, but the hard work never stopped.
SO: we are still on Sector-10. Do you remember the maps from last post? Yes? Ok, forget them πŸ˜›

We are changing almost everything because we weren’t happy with the mechanics and ideas. We made some prototypes but the gameplay didn’t work as expected and wasn’t that fun. When the gameplay becomes tedious we aren’t happy and if we aren’t happy we want to stop.

So, at the end, we decided to change and try different stuff even if the idea to use more SynBs at the same times remains. We developed different ideas but we had discarded all for the same reason. -_- On one we found out that our engine has a a limitation that we never noticed and that make us change some part of the level designs (but that’s a secret πŸ˜‰ ).

Here some image from current prototype:

hardProto3 hardProto4As you can see it’s in early state and we will maybe split it in 2 parts and add stuff before and after.

Just to avoid tediousness we added a new shortcut for making the SynBs change faster: you can still change between last SynB with SPACE + LEFT MOUSE BUTTON but from next beta version if you press SPACE BAR + move the MOUSE WHEEL you will change SynBs as you do with the weapons. Pretty cool, isn’t it? πŸ˜‰ We noticed that it was necessary when you need more then 2 SynBs and it works very well.

We also fixed many mini bugs that we found out when we have tried the first version of Sector-10 (collisions, overlap on fighting animation and more) so then game is a bit more solid.

Ok that’s all for today. Hope next time to show more πŸ˜‰
Take care and have Great time.

TheShortAndTheTall


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Update video number 1

Hi all,

short news today – we have update the old video BUT a new one is coming very soon, with some new music we think you will like. In the mean time, enjoy the updated one:

With the development, check some maps for last Sector, that is in WIP:

tbc_sec10_map1_ighel tbc_sec10_map3_nexusSoon some new pics. πŸ˜‰


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Update: intro!

Hi again!

We have a new update, just for the week end so you can play happy again with you favorite THE BODY CHANGER ^_^.
First of all, as told, we have finally a intro for the game with a better introduction to the story, more info about what’s going on and how you got involved with the no-end mission.
We used 3D cut-scenes made with game engine plus some 2D gfx for building fake e-mails. We are pretty sure you will like it. πŸ˜‰
Of course you need to start a new game for seeing it.

tbc_intro

We fixed also other stuff (maybe take a look toΒ  STEAM discussion for more details…) and added more info for some puzzles here and there. We added also some automatic position change for the camera, for making some things more clear: we are trying to avoid situations where you do some action and you hear a sound but it’s not clear what’s going on.

tbc_cameras

Because we thought that using the Dart Shock Beam could be difficult sometimes we added an animated “crosshair“:

tbc_dartAiming

Have you seen it in the screenshot from last news? πŸ˜‰ You still need to be precise but at least you have a better idea where you will throw your Shock Beam – here’s a super short video that shows how cool the animation is:

EHI! We finally have uploaded the cards, wallpapers and the emoticons! Sadly I found out that I forgot to make 3 wallpapers, so this week-end will be time to finish the job πŸ˜›

We had also the opportunity the install the game on a Microsoft Surface (with Windows 8) and it works perfectly:

2015-05-07 22.01.09 tbc_onSurfaceThe resolution of 2160×1440 pixel is quite amazing πŸ˜€

Ok that’s all for today, enjoy the game and tell your friends!
And don’t forget to share us your thoughts and comments, together we can make the game even better!

Take care,

TheShortAndTheTall


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Before S-10

tbc_sec05

Super fast news today, just for a rapid point of the situation!

Btw have you tried last BETA? You should.. πŸ˜‰
…in any case before moving on last Sector we have fixed some bugs and written the list of toDos – it’s on the picture, it contains many thingsΒ  plus some new stuff for a higher replayability – you will find out. πŸ˜‰

tbc_nextTo

What are you saying? You can’t read it? Ehi, we know you hate spoilers! πŸ˜›
What is missing is a little discussion for next video-game events we would like to be part of, but it’s too soon to make any type of announcement now even because we don’t have a clear idea where to go.

We are also recording the game, finally, for a new trailer and polish a bit some stuff here and there after some new thoughts.
Next update (soon) will have some new improvement like this one:

tbc_aiming

Can you spot the difference?
Btw we had also a new nice LetsPlay this week, take a look:

that gives us some hints (done and fixed!) and we had also a nice interview with Nelson from #GamesMatter, you can watch it here (an listen to my bad EnGrish :P):

That all for today, take care and come back soon πŸ˜‰

TheShortAndTheTall