The Short And The Tall

Two guys that make indiegames


Leave a comment

New ALPHA! Survive and KIll them all in the 3 new ARENA MODES


A new and HUGE update is finally available with a lot of nice things and a most of all: the 3 NEW GAME MODES are finally available! 

To unlock the menu with the Arena Modes you need to finish sector 1 (so you will have reached the minimum of combat knowledge). After this you will be able to play with the first area – we will add more and more areas in the future alphas. 

Any mode is about fighting and surviving but has a unique game mechanic with a special set of custom weapons, so it’s not simple shot-or-die (and use and abuse of the combos for making points) but you need to follow the mission and kill as many as possible enemies (by making combos!). 
Because the Arena Modes were born for having great time in fast plays and make more points as possible we will add soon STEAM LEADERBOARDS. So, train now as much as possible 😀 

But the update is not only about this, so here is our current development change log: 

  • UPDATED HUD ICONS: the objects icons are now brighter with a stronger stroke around and we fixed also a Z-index “bug” where the icons were drawn BEHIND instead of in front of the selector.
  • UPDATED HUD SELECTOR and TABS: elements are now all blue with less alpha for better contrast and the selector in particular is completely new, with a nicer and more modern design
  • DIFFICULTY OPTION is no more available from the option menu – when you will start a new game you will also choose the difficulty level
  • NEW GUI ELEMENTS: we have made a new group of elements for the in-game pop-ups that we will include asap.
  • GAME TEXTS are now all into an unique file, from menu to game text to story – you know, order is always better 😉

Next to come: include Sector 6 in current story mode, insert the leaderboards in the 3 new game mode, add the new GUI elements and continue with Sector 7. 

So, let’s hope you will hear the applause (???) when you will playing the new game modes, have a lot of fun and please comment if you have suggestions or just if you like it. 
Please also spread the word and, if you have a Facebook account, why don’t you follow us? 

Until next time take care and have a great time, 

TheShortAndTheTall


Leave a comment

Happy Halloween! Back on sale + preview

Happy Halloween!
Maybe you have seen that THE BODY CHANGER is currently also part of the STEAM HALLOWEENSALE so if you have only tried the demo and want to spare some bucks, the time is right.

On the development side, we have fixed some minor bugs (it’s all on the STEAM PINNED DISCUSSION, about the progress) and added some more achievements icons.
The CARD are still in coming soon but with this news we would like to share to you one of the future sectors that you will find in the game.
It has a long and more complex puzzles, as it should be after the first 5 levels that you have played. So, be prepared. 😉

That all for today, enjoy the images, tell your friends and, again, Happy Halloween!




Leave a comment

Tomorrow on EARLY ACCESS + some updates!

Hi people!
Tomorrow is finally release time on EARLY ACCESS for THE BODY CHANGER!

First of all tks to all the players that has helped us to make current version very stable and that has posted comments and suggestions.
TBC current BETA has now 5 completely sectors/levels fully playable with all the puzzles and action moments.
We introduce some new things with the last updates, after reading what players has to say:

  • Text hints on screen while loading – this should be really helpful for a better game experience
  • New weapon change shortcut: not only we support the mouse wheel but also the keyboard numbers, as asked from many users
  • New menu shortcut: click more times the INVENTORY BUTTON for switching between in-game menu tabs
  • Some new INFO DEVICES in some the puzzle rooms – so, you won’t get stuck 😉

THE BODY CHANHER  update 16 October
During the period on EARLY ACCESS we will continue with the improvements, we will complete and end the other 5 levels, create new achievements, introduce the collectable artifacts (in all the levels) for increasing the replay value and make it more satisfying.
We would like to end and complete the final game at the beginning of 2015, let’s say February.

THE BODY CHANHER  update 16 OctoberS5 final fightS5 final fightOk, that’s all for today. 🙂
Please spread the word and tell your friends!

TheShortAndTheTall


Leave a comment

STEAM stuff: achievements icons

Hi all!

5 days to the Early Access release on STEAM and we are running like hell for completing all the stuff we want to include.

Currently in the Community Hub the gamers seems to enjoy the the game and Alessio is taking care on some bugs that were found from the nice supporter.

On the art-side we have completed almost all the achievements icon… almost because it possible that we will add some more stuff. We are enjoying making them so why not add interesting and funny stuff?
Here are the current icons:

announcement03_iconesWe decide to add the achievements list also in game, you can see it in the Option menu under the “Achievements” tab:

tbc_achievMenuSo it’s possible to take a fast look on your progress during the game, without passing through STEAM overlay.

Currently we are also on the CARDS, EMOTICONS and the other related stuff but those are of course top-secret until the release. 😉


Leave a comment

NEW ALPHA RELEASE V.0.5.5 on Desura

We have published a new alpha on DESURA, with a lot of new stuff – REALLY A LOT.
If you have enjoyed the old alpha we think you will love this one. It has 5 complete level with a lot of puzzle and tons of fights.

Let’s be honest, we are really excited about this release because finally it really is the game we would like to make (even if not complete of course). We polish a lot and put a lot of effort on details. And we also introduced 2 new game mechanic asked by the players, reloading while walking and changing weapons with the mouse wheel. This two things work VERY WELL.

So, if you own the game the alpha is READY FOR YOU, download it from the DESURA client as usual.
The complete change-log:

  1. an important requested mechanic: RELOAD WHILE WALKING. Now you can walk and reload at the same time so you don’t need to run away from the enemies when you are out of bullets 😛
  2. another requested command: WEAPON CHANGE with the mouser wheel.If you would like you can change the weapon (of course only for the Nexus SynB, the fighter one) without the menu but directly with the mouse wheel!
  3. 5 COMPLETE LEVELS ready to explore and play – really a lot of stuff, believe us!
  4. New SynBs to use with different abilities and powers
  5. New Quests for any level, with more explanations and environment elements with info and details
  6. Of course new enemies with different weak/strong points and abilities
  7. Two new distinct types of interactive devices for knowing stuff about gameplay and for the story
  8. Corrected texts
  9. Better environment SFX in general and new sounds for the fights
  10. A new “pain” SFX for the contact with the red water
  11. New shortcut for ray color change, by pressing the SPACE-BAR
  12. A completely new menu with new options, better UI , a new and safer save game system and…
  13. ..finally the key remapping option
  14. Some bug fixing + palette change here and there

Don’t forget that if you haven’t the game right now, you can download the DEMO from here and don’t forget that soon we will be on steam and the discount price time will end. 😉 (of course who will buy the game FROM DESURA will have a STEAM KEY for FREE).

 

Enjoy and Spread the word, please! ^_^

 

TheShortAndTheTall


Leave a comment

About STEAM W.I.P. and the new demo

Since last week we released a new DEMO, v. 0.5.4.
Just because we fixed and improved a lot of things, we have thought it would be a good idea to make a new demo from the current alpha we are working on.
Here is the nice list of new things, that you will find in it:

  • the menu with the new interface and commands
  • new options + remapping of the game controls
  • new save game system (even if not that important for the demo…)
  • environment improvements (new stuff and more info about the sectors)
  • reloading while walking
  • new story + updated info texts
  • updated and improved sfx + ambient sounds
  • various bug fixed
  • LESS THAN 120 MB 😀

You can find it on our THE BODY CHANGER DESURA page or just download it from our STORE page.

On the STEAM side 😉 a lot of people had asked if we will have CARDs and all the stuff that makes STEAM great. The answer is: of course yes. ^__^
We have designed a part of the ICONS for the ACHIEVEMENTS – of course not really visible NOW:

announcement02_icones

We have an ACHIEVEMENTS list that is changing a bit (while testing and playing…), some art need a bit more work (like more contrast) and there will be some more icons at the end . Of course some will be hidden until discovered 😉

We have done also a CARDS list so, if you like to collect CARDS, maybe you will have soon also the THE BODY CHANGER cards in your list. 😉
The art is not ready now but we have made some sketches.

If you want to share something you would like to see, just write a comment bellow. We will do what we can to make you happy. 😉

Have a great time.

ps. By the way, for the DESURA costumers that has bought THE BODY CHANGER, a huge update is coming… 😉


Leave a comment

After the New Game Designer 2014 in Milan some gameplay updates

We were at the New Game Designer 2014, in Milan – our first official appearance at a trade show:

We had some great time with the other developers and the occasional players which seem to enjoy a lot THE BODY CHANGER – we were impressed. Some were very curious and excited to try it (see the pic 😉 ) and it was nice to chat a bit with the people and watching them play.
If you like, more photos can be seen on our official Google plus page.

Now that THE BODY CHANGER is greenlit we are back on the game development, so it’s time for a new update, don’t you think? 😉
We are now on another new Sector, which has some new and very different puzzles then the usual stuff:

  • more interaction with the noisers
  • new types of environment objects to use
  • a new SynB
  • …and here I must stop because the spoilers 😉 but you take a look to the pics:

New updates for THE BODY CHANGER - 07/2014 New updates for THE BODY CHANGER - 07/2014

New updates for THE BODY CHANGER - 07/2014 New updates for THE BODY CHANGER - 07/2014

New updates for THE BODY CHANGER - 07/2014 New updates for THE BODY CHANGER - 07/2014

We had also designed more puzzles for the next Sectors – I must tell ya, we were very inspired. 😉 but those are for the future news.

So that’s all for now, please remember 😉 to tell your friend about the THE BODY CHANGER in case they have missed it – the release date is coming (maybe) soon ^_^.
Cheers!