The Short And The Tall

Two guys that make indiegames

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Christmas surprise! EFFING DEAD has been GREENLIT!

efffD_greenlit…and when you think you have opened all the gifts under the tree, another one jumps out!
SO, finally, EFFING DEAD has been GREENLIT and we must of course say THANK YOU to ALL OF YOU!

As you maybe now, we are currently full (night) time on THE BODY CHANGER so EFFING DEAD must wait a bit more but we have some ideas. 😉
So wait for future news and why not follow us on FACEBOOK or on TWITTER ?
As usual, please, tell your friends!  It’s nice to be part of this little but GREAT INDIE GAME COMMUNITY !


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Install > HaveFun > Review, EFFING DEAD now on DESURA


We released EFFING DEAD on DESURA check it out! It’s FREE!

So your week end goal should be, as the post title:
Install > HaveFun > Review

…and then you could also check  THE BODY CHANGER! Maybe you find out that sometimes you could fall in love with a videogame 😉



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The Body Changer, now playable

From today The Body Changer is available on ALPHA-FUNDING – buy and PLAY the current ALPHA right now!

If you buy now The Body Changer you will instantly access the current Alpha and pay the game with a 55% discount price.

buyNowTBCThe Body Changer € 19,99 € 9,00

  • Alpha founding 55% discount

Tks for your support!
Please contact us if you have any questions.

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IndieDb of the year 2013 – vote!

If you like us maybe you could do us a favor and vote Effing Dead on the IndieDB:

Indie of the Year Awards

Any help is appreciated and please also spread the word – TKS. ^_^

…and, as a gift for your help, take a look to a new screenshot:



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The body is changing…

Here it is our current week update about EFFING DEAD:

  • New gfx style > shader and gfx style almost done with more colors and a black outline
  • New Level > near to be complete with puzzles and stuff
  • New character game mechanic > complete and functional, more info soon ^_^
  • New Hud interface controls > done with new icons and tabs
  • New text messages manager > updated with a better color management and the possibility to add images (N, scalable)

Those are the current updates that change the shape of EFFING DEAD. As you can imagine and see it’s a radical direction change that needs also an update of the game name. So, no more EFFING DEAD but a new one that is not (completely) defined right now – please wait for the next post.
You can see from the first screenshot that the differences are huge:

For more info about our games please come back soon, we are preparing the next post with all the info about it.

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EFFING DEAD v.0.8.9 released

Well, well, well… do you remember the ragdoll video?
We decide, before releasing the BIG update, to give to you EFFING DEAD v.0.8.9 – the ragdoll version.

We thought that it’s a good idea to let people play with this version because the ragdoll gives really a plus on the animation and it’s funny to see enemies fly away when hit.

So, here is it, go and play and spread the word, please.

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So… what’s going on?

The holiday are finished, it’s sept the 17th and it’s time to go back in track.
Before the relaxing weeks, we have draw some conclusions and made the point of the situation.
The indiegogo campaign didn’t go as hoped and the greenlight page didn’t help that much and was disappointing. We tried to reach as many videogames sites as possible with the beta but people didn’t give us the attention we hoped and the word didn’t spread out much.
The good part of it is that we had a lot of youtubers that seems to like EFFING DEAD and we read comments, bad and good, and thought, thought, thought and thought again about our work and stuff. And people opinions.

We had a silent july/august because we were a bit tired and, most of all, we were not happy with the result of EFFING DEAD impact. We know that reach people is hard and to be likeable is even tougher but, you know, sometimes you hope for more 🙂
Maybe we need something stronger to show…

On july we asked ourselves about the gameplay weakness, about new ideas for making EFFING DEAD better and more easy to understand – in simple words, nicer. Alessio showed me months ago a new shader that I found interesting and “recently” he told me it could be a good think to use it. His point was that it could boost our developing time (too slow) and, most of all, with less 3D  work it could make the game even nicer and richer. It’s start with a shader change and goes on with a restyle of everything we are not satisfied.

The milestone now is to make the game more colorful and sure more less realistic but with much more style. We had a great light system but the main problem was (and is) that with this type of approach, the game seems to trying  to be similar to an AAA game (oh, God no…) and it cost more time on modelling and texturing. The new shader changes this.
We are also making a new game beginning with a more complex situation (even if in the “old” version there was this “background” piece) with changes on the “tutorial”, a new playable character (only one? Maybe two? three? -_^ ), and a other stuff we hope to show soon.

On the gameplay side we are trying to start the game with a more personal approach  – it still remains our survival in RE4 style, as we like and enjoy sooo much, but with something totally different: I think we have a new game hook, something that people could really enjoy and that, maybe, can create a better relation with the player and game emotions and feelings.

It’s funny, even also a bit disappointing, many people compare EFFING DEAD with DEAD SPACE (which I have played for more or less 23 hours  and it sure isn’t) maybe because it’s “space” but when they play it and find out that the gameplay is different, they complain it’s not DEAD SPACE.
But I’m sure that with the new version people will stop with the DEAD SPACE debate 😛
…we are also thinking about a new name for EFFING DEAD because so many thing are evolving so, maybe, it’s reasonable to call it with a new name. But that is not sure for now, we will see.