The Short And The Tall

Two guys that make indiegames


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16 DAYS TO ULTRA EDITION!

We take some time but finally we want to show you the super new version of TBC, called ULTRA. Here is it:

tbc_ultra_01
Because people that follow Indie project usually prefer 2D pixel graphics like old 16-bit era, we switch our engine to a 2D version that can handle pixel like hell! Real time lighting, fake prospective management, more then 10 layers of parallax, real time reflection.. 2D as its best!
The gameplay changes a bit but there is still the SynB switch mechanic: you will use the Ighel in the main layer and, by pressing right trigger or left trigger + X and left/right/up/down on D-Pad, you can bring in front the other SynBs and do some special moves. Take a look:
tbc_ultra_03 tbc_ultra_02GREAT STUFF!

We hope you like it as we do! We used to love sooo many GREAT 2D adventures like, for example, ALIENS:INFESTATION for DS and we think this is the right new direction for TBC.

Fuck 3D, this is the future!
Tell your friend and come back, in 16 days you will finally try the new BETA!
ps. max resolution is 640×480 BUT of course we handle HD by stretching pixels.

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Sector-08 second part

Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.

Thanks to more testing the first part that you saw changed a bit. We removed a collectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!

On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.

Here’s today screenshots, updated first part:

tbc_sect08Final_02 tbc_sect08Final_04 tbc_sect08Final_03

And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:

tbc_sect08Final_08 tbc_sect08Final_09 tbc_sect08Final_00tbc_sect08Final_14

tbc_sect08Final_10 tbc_sect08Final_13

We would like to share more but we are really on the SPOILER limit… even with what was shown. 😉

And before leaving, some WIP from last puzzle (maybe.. 😉 ) – take a look:

tbc_sect08Final_16

tbc_sect08Final_15Hope you like what’s coming!
Please comment and share!

Take care,

TheShortAndTheTall


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And here comes Sector-08

tbc_sect08_wip_3Hi people!
Previously on TBC ^_^ : Sector-07 is almost done . Almost because but we need to change some stuff for the Sectors exploration order – some new area needs special objs/ability so we must be sure that the player don’t get stuck and that he can come back to previous Sectors with any problems.

But today’s update it’s all about Sector-08 so let’s go into it!
Last announcement had a preview from the map but it was changed a bit in the final part. Now there is different area, with different art style, and better and nicer puzzles. The zone was initially set between some kind of mountains with bridges to turn but the gameplay didn’t convince us that much and could have been a bit tedious. We took an old idea we liked a lot and that was waiting for the right moment, altered it and made it fit in the Sector. So: no more mountains, no more bridges but some new stuff to do for surviving and continuing the mission that we are sure you will like 😉 .
Now that’s the current Sector-08 map:

tbc_map08_updated

This sector is very long and is more or less divided in 3 zones. The 3D envs are in developing and I think next week we will have the final model with maybe a different color palette + more or less all game scripts done with a completely playable area, from the begin to the end.
Then, of course, we will test it, balance it and see if all works as planned.

Here are some screenshots from the area:

tbc_sect08_wip_1tbc_sect08_wip_3It’s coming out very well.
And here some WIP in-game screen from the first room:

tbc_sector08WIP_03

tbc_sector08WIP_02

tbc_sector08WIP_01

Hope you like it!
After this part we will complete Sector-07 and then develop Sector-09 that is, btw, completely designed and “approved” ^_^ after more then 2 week-meetings and a lot of thoughts and fixes.
And then Sector-10 will come and the game levels will be complete! ^__^

Until next time take care and enjoy your games! 😉
And Please spread the word and tell your friends about TBC!

TheShortAndTheTall


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THE BODY CHANGER: Linux UBUNTU version ready!

tbc_linuxUbuntu

Finally THE BODY CHANGER is available also on UBUNTU!
After some hard work during last Christmas, everything seems to work as it should, as you can see from the new screenshots, below. The port took some time but it was worth it.

Please note that the requested version of Ubuntu is 14.04.1 and as usual if you want to give us some feedback, please let us know in the comments below.

Here some screens from UBUNTU version:

[Immagine: tbc_linux_01.jpg][Immagine: tbc_linux_02.jpg]And it works perfectly also windowed:

[Immagine: tbc_linux_03.jpg][Immagine: tbc_linux_04.jpg]

So after this little digression we are currently building a new area and designing new puzzles for the next Sector.
The new area was in the begin a part from the new Sector but then we decide to change a bit things here and there and.. you will see. 😉

So with next news you will have maybe some new screens – and don’t forget that Sector 6 is almost done but need to be added to the main game flow so very soon also this part will be available.

Until next time take care and have a great time,

TheShortAndTheTall


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Christmas surprise! EFFING DEAD has been GREENLIT!

efffD_greenlit…and when you think you have opened all the gifts under the tree, another one jumps out!
SO, finally, EFFING DEAD has been GREENLIT and we must of course say THANK YOU to ALL OF YOU!

As you maybe now, we are currently full (night) time on THE BODY CHANGER so EFFING DEAD must wait a bit more but we have some ideas. 😉
So wait for future news and why not follow us on FACEBOOK or on TWITTER ?
As usual, please, tell your friends!  It’s nice to be part of this little but GREAT INDIE GAME COMMUNITY !


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THE BODY CHANGER on winter STEAM HOLIDAY SALE

So, time again for another SALE for THE BODY CHANGER, but this time on STEAM for the HOLIDAY SALE.

Jump now on STEAM and buy it right now and spare some bucks! tbc_attackWithSaleAnd if not sure, download the FREE DEMO and give it a try 😉

tbc_demo05.25


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SALE TIME! ONLY FOR THE WEEK END + updated DEMO with ARENA MODES

Just for this week end THE BODY CHANGER is on SALE so, until Monday, grab a copy and remember that the STEAM KEY is included!

In case you are not sure how AMAZING the game is, download right now the new DEMO today, version 0.5.25, that has lot of improvements like the NEW HUD and, most important thing of this version:

a FREE ARENA MODE to try!

Remember: the sale will end Monday so do the math!
Here’s a video from a follower where you can see what’s to expect from the ARENA MODES: