The Short And The Tall

Two guys that make indiegames


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Finally THE END+Arenas!

tbc_taken01

DONE! The game is finally complete!

Tomorrow we will upload a new version on STEAM! The game has soooo many changes that it will force new save-games (will do it automatically), old ones are now obsolete.
This version has also a lot of fixes, new hints, new rooms and more cut scenes plus a complete new feature which is a new MAP SYSTEM, related to the collectable-items. You can see on the map where your current SynB and the other SynBs are at any time and see also other informations about the sector.

Take a look:

tbc_map01

We have also complete the IT localization and all the arenas are ALL DONE and READY to play – you just need to find out how unlock them 😛
The game modes for the arena mode are still 3 and for each one there are 3 different sectors with a different weapons asset – for a total of 9 different arenas.
Some pics:

tbc_arenaWIP06tbc_virusArenatbc_arenaWIP07 tbc_arena3WIP01 tbc_arenaWIP04 The loading time for any arena was also reduced drastically – you will see. 😉

That’s all, hope you are happy for the news and we hope also you will play and enjoy and then spread the word!
For any feedback or problem remember to write on the official game HUB!

Thanks a lot, have a great week end and take care!

TheShortAndTheTall

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End of August update

Hi people!

Time for a new updates after the usual weekly meeting – this week x2 :P.
Sector-10 is having some minor palette changes on last part and we are thinking where to put the interactive PCs for the story infos. Plus now the rooms have names and it was stress-tested.

tbc_sec10_complete03

tbc_sec10_ui

tbc_sec10_piece01

tbc_sec10_piece02

On other things: we added in the hints list a new one for switching between the SynBs, with the mouse wheel, and fixed some texts.
We have changed the position of an info PC in Sector-1, because there were too many in a room and we are adding a new info text that will appear during the first fight with the Kebre – here:

sec01-pcs

We added another 2 achievements, one for the last Sector and one for the Yellow Ray, just like the blue and the green one.
So right now we have added all the achievements from our list (last Sectors, end game…) + some more, everything is ready and uploaded on STEAM. We just need to finish last stuff and upload a new version and complete the end scene.

Alessio is changing the levels for adding some collectable items following a list we wrote months ago.

tbc_trophy

Of course this has also a specific new achievements. Here 3 of the icons:

achivIconsNew

The idea of the collectable items is also “related” to a new feature of the game you will see soon.
Alessio is working on an exporter/converter for all the languages texts – when it will be ready we will have the possibility to manage all the texts… just to time for making the translation 😉

Go-go-go! 😉 Take care,

TheShortAndTheTall


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New BETA 0.9.0

While you will need to wait longer for the (April) 2D Ultra Edition 😛 from today, if you own the game, you can play with the new BETA, version 0.9.0 (STEAM LINK HERE).

This beta is a HUGE step forward of THE BODY CHANGER because you can now play 9 of the 10 levels the game will have in the final version.
So, current v. 0.9.0 contains:

  • 4 new and complete levels/sectors, all connected with many different battles and many puzzles – exploration is needed find out how to reach some of them 😉
  • a lot of little bug fixes – wrong lighting for some area after a save game reload, barrel roll shortcut conflict between mouse and keyboard, occasional broken animation for some environment elements
  • better path-finding algorithm for the enemies
  • a improved body-change mechanic – you have more freedom to change between SynBs like, for example, when the enemies grab you
  • some improved icons for the UI – a better ACTIVATOR + one for the new bonus
  • a new type of enemy
  • a new bonus object for the Nexus and the Ighel – find out by yourself 😉

Time for some pics

tbc_v090_03tbc_v090_01tbc_v090_09 tbc_v090_02 tbc_v090_04 tbc_v090_05 tbc_v090_06

For a limited period of time the game will also be on SALE, so if you don’t own THE BODY CHANGER grab your copy and enjoy this piece of game you always wanted for PC!

And please share and tell your friend! Tks!

TheShortAndTheTall


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16 DAYS TO ULTRA EDITION!

We take some time but finally we want to show you the super new version of TBC, called ULTRA. Here is it:

tbc_ultra_01
Because people that follow Indie project usually prefer 2D pixel graphics like old 16-bit era, we switch our engine to a 2D version that can handle pixel like hell! Real time lighting, fake prospective management, more then 10 layers of parallax, real time reflection.. 2D as its best!
The gameplay changes a bit but there is still the SynB switch mechanic: you will use the Ighel in the main layer and, by pressing right trigger or left trigger + X and left/right/up/down on D-Pad, you can bring in front the other SynBs and do some special moves. Take a look:
tbc_ultra_03 tbc_ultra_02GREAT STUFF!

We hope you like it as we do! We used to love sooo many GREAT 2D adventures like, for example, ALIENS:INFESTATION for DS and we think this is the right new direction for TBC.

Fuck 3D, this is the future!
Tell your friend and come back, in 16 days you will finally try the new BETA!
ps. max resolution is 640×480 BUT of course we handle HD by stretching pixels.


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Sector-08, Sector-09 – time for a new BETA?

Hi all!
Finally we complete Sector-08 with all of its part.  Last parts are done and tested and balanced again and again. Here are 2 shots from last action-puzzle:

tbc_sector08_end01 tbc_sector08_end03

There is more but we prefer that you find out by yourself.
BUT we work hard and fast also on Sector-09 and you know what? It’s almost done. Take a look:

tbc_sector09_wip2 tbc_sector09_wip4 tbc_sector09_wip5 tbc_sector09_wip7 tbc_sector09_wip1

It’s a big area with different puzzle and a lot of stuff to do in Sector-06 style without enemies (maybe.. 😛 ) but we can’t tell more, just three SynBs in your hands, a lot of red water, use your brain and complete the mission!

A now let’s talk now about next important thing: a new beta release.
After we’ll assemble the last 4 new Sectors to the main game and be sure that the journey runs without problems, we will release a new version. So this new release will have ALL THE NEW LEVELS in one shot, with the new abilities for some SynBs, the new enemies, different fixes on enemies AI and stuff, a bit of redesign on some UI icons, an improved SynB-changing mechanic and a lot of new fun!

But when exactly? Wait for next news, this week… ^_^

As always enjoy and share.

TheShortAndTheTall


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Sector-08 second part

Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.

Thanks to more testing the first part that you saw changed a bit. We removed a collectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!

On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.

Here’s today screenshots, updated first part:

tbc_sect08Final_02 tbc_sect08Final_04 tbc_sect08Final_03

And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:

tbc_sect08Final_08 tbc_sect08Final_09 tbc_sect08Final_00tbc_sect08Final_14

tbc_sect08Final_10 tbc_sect08Final_13

We would like to share more but we are really on the SPOILER limit… even with what was shown. 😉

And before leaving, some WIP from last puzzle (maybe.. 😉 ) – take a look:

tbc_sect08Final_16

tbc_sect08Final_15Hope you like what’s coming!
Please comment and share!

Take care,

TheShortAndTheTall


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And here comes Sector-08

tbc_sect08_wip_3Hi people!
Previously on TBC ^_^ : Sector-07 is almost done . Almost because but we need to change some stuff for the Sectors exploration order – some new area needs special objs/ability so we must be sure that the player don’t get stuck and that he can come back to previous Sectors with any problems.

But today’s update it’s all about Sector-08 so let’s go into it!
Last announcement had a preview from the map but it was changed a bit in the final part. Now there is different area, with different art style, and better and nicer puzzles. The zone was initially set between some kind of mountains with bridges to turn but the gameplay didn’t convince us that much and could have been a bit tedious. We took an old idea we liked a lot and that was waiting for the right moment, altered it and made it fit in the Sector. So: no more mountains, no more bridges but some new stuff to do for surviving and continuing the mission that we are sure you will like 😉 .
Now that’s the current Sector-08 map:

tbc_map08_updated

This sector is very long and is more or less divided in 3 zones. The 3D envs are in developing and I think next week we will have the final model with maybe a different color palette + more or less all game scripts done with a completely playable area, from the begin to the end.
Then, of course, we will test it, balance it and see if all works as planned.

Here are some screenshots from the area:

tbc_sect08_wip_1tbc_sect08_wip_3It’s coming out very well.
And here some WIP in-game screen from the first room:

tbc_sector08WIP_03

tbc_sector08WIP_02

tbc_sector08WIP_01

Hope you like it!
After this part we will complete Sector-07 and then develop Sector-09 that is, btw, completely designed and “approved” ^_^ after more then 2 week-meetings and a lot of thoughts and fixes.
And then Sector-10 will come and the game levels will be complete! ^__^

Until next time take care and enjoy your games! 😉
And Please spread the word and tell your friends about TBC!

TheShortAndTheTall