we have released a new updated DEMO for THE BODY CHANGER, you can download it from STEAM or from IndieDB or directly our STORE PAGE– of course for WINDOWS and LINUX:
Just to know, on IndieDB the game has a rate of 88% with 85 votes:Which is a great result.
Please download the game and give it a try and remember that we are in the STEAM HALLOWEEN SALE. 😉
HI ALL!
Finally we are out of EARLY ACCESS with THE BODY CHANGER!
Tks to all for the support during the development! Now if you haven’t play the full game it’s time to do it!
And, in case you haven’t it in your library, it’s also SALE time!
..and please tell your friends!
Hi all!
Finally we complete Sector-08 with all of its part. Last parts are done and tested and balanced again and again. Here are 2 shots from last action-puzzle:
There is more but we prefer that you find out by yourself.
BUT we work hard and fast also on Sector-09 and you know what? It’s almost done. Take a look:
It’s a big area with different puzzle and a lot of stuff to do in Sector-06 style without enemies (maybe.. 😛 ) but we can’t tell more, just three SynBs in your hands, a lot of red water, use your brain and complete the mission!
A now let’s talk now about next important thing: a new beta release.
After we’ll assemble the last 4 new Sectors to the main game and be sure that the journey runs without problems, we will release a new version. So this new release will have ALL THE NEW LEVELS in one shot, with the new abilities for some SynBs, the new enemies, different fixes on enemies AI and stuff, a bit of redesign on some UI icons, an improvedSynB-changing mechanic and a lot of new fun!
But when exactly? Wait for next news, this week… ^_^
Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.
Thanks to more testing the first part that you saw changed a bit. We removed acollectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!
On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.
Here’s today screenshots, updated first part:
And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:
We would like to share more but we are really on the SPOILER limit… even with what was shown. 😉
And before leaving, some WIP from last puzzle (maybe.. 😉 ) – take a look:
Hope you like what’s coming!
Please comment and share!
Finally THE BODY CHANGER is available also on UBUNTU!
After some hard work during last Christmas, everything seems to work as it should, as you can see from the new screenshots, below. The port took some time but it was worth it.
Please note that the requested version of Ubuntu is 14.04.1 and as usual if you want to give us some feedback, please let us know in the comments below.
Here some screens from UBUNTU version:
And it works perfectly also windowed:
So after this little digression we are currently building a new area and designing new puzzles for the next Sector.
The new area was in the begin a part from the new Sector but then we decide to change a bit things here and there and.. you will see. 😉
So with next news you will have maybe some new screens – and don’t forget that Sector 6 is almost done but need to be added to the main game flow so very soon also this part will be available.