it’s a long time from last blog post… so what’s going on?
We are still moving on with new game(s) but it’s still NOT the right time to tell everything.
Of course we are working on EFFING DEAD even if we are on other new stuff. When will we show something? We are not sure even if we are moving on fast… Let’s just say we are on prototyping stuff – stuff that, btw, we are really enjoying 😉
So this is currently EFFING DEAD state, which we decide to develop with #Unity and not Python and it’s moving slowly but it’s moving – more or less:
I would like to find some time for making a weekly dev-diary on YouTube (or maybe Twitch) but we will see…
Oh, btw don’t forget that THE BODY CHANGER is on #SALE on those days so open your wallet!
we have released a new updated DEMO for THE BODY CHANGER, you can download it from STEAM or from IndieDB or directly our STORE PAGE– of course for WINDOWS and LINUX:
Just to know, on IndieDB the game has a rate of 88% with 85 votes:Which is a great result.
Please download the game and give it a try and remember that we are in the STEAM HALLOWEEN SALE. 😉
HI ALL!
Finally we are out of EARLY ACCESS with THE BODY CHANGER!
Tks to all for the support during the development! Now if you haven’t play the full game it’s time to do it!
And, in case you haven’t it in your library, it’s also SALE time!
..and please tell your friends!
Time for a new updates after the usual weekly meeting – this week x2 :P.
Sector-10 is having some minor palette changes on last part and we are thinking where to put the interactive PCs for the story infos. Plus now the rooms have names and it was stress-tested.
On other things: we added in the hints list a new one for switching between the SynBs, with the mouse wheel, and fixed some texts.
We have changed the position of an info PC in Sector-1, because there were too many in a room and we are adding a new info text that will appear during the first fight with the Kebre – here:
We added another 2 achievements, one for the last Sector and one for the Yellow Ray, just like the blue and the green one.
So right now we have added all the achievements from our list (last Sectors, end game…) + some more, everything is ready and uploaded on STEAM. We just need to finish last stuff and upload a new version and complete the end scene.
Alessio is changing the levels for adding some collectable items following a list we wrote months ago.
Of course this has also a specific new achievements. Here 3 of the icons:
The idea of the collectable items is also “related” to a new feature of the game you will see soon.
Alessio is working on an exporter/converter for all the languages texts – when it will be ready we will have the possibility to manage all the texts… just to time for making the translation 😉
Last week you saw the new Sector-08 with screens from first part, today we want to show you some new progress.
Thanks to more testing the first part that you saw changed a bit. We removed acollectable key because it was useless, on gameplay side, re-ordered some invisible triggers and balanced the enemy-groups spawn order again. Why again? We decided to introduce here a new bonus for the Ighel SynB because the action oriented direction of the puzzles was sometimes a bit frustrating with the characters change, during the enemies attack. This is one of the common case where you think and design a game situation with all the details in mind (time, single action duration, rooms size, stuff inside…) and then, when you finally build it, you find out that something didn’t work that much as expected. But with the new bonus the situation flips and we must say that it really kick ass and it’s amazing how nice the multiple SynB use works now, while under attack!
On the first major puzzle we make the introduction more intuitive and added on a “special zone” some graphical hints, so it should be clear for the player what to do and we change a bit last part that was in some way skippable in the first version. The following puzzles changed with the elements timing and the enemy numbers and were adapt in some parts with the new bonus in mind. The final result is really very well balanced: you should now fell that if something didn’t work and you die, it’s your fault and not the game, you just need to try a better strategy or find a better way to defend and solve.
Here’s today screenshots, updated first part:
And the second part with the puzzles where the Nexus will be on the lower floor while the Ighel will run on a higher floor:
We would like to share more but we are really on the SPOILER limit… even with what was shown. 😉
And before leaving, some WIP from last puzzle (maybe.. 😉 ) – take a look:
Hope you like what’s coming!
Please comment and share!
…and when you think you have opened all the gifts under the tree, another one jumps out!
SO, finally, EFFING DEAD has been GREENLIT and we must of course say THANK YOU to ALL OF YOU!
As you maybe now, we are currently full (night) time on THE BODY CHANGER so EFFING DEAD must wait a bit more but we have some ideas. 😉
So wait for future news and why not follow us on FACEBOOKor on TWITTER ?
As usual, please, tell your friends! It’s nice to be part of this little but GREAT INDIE GAME COMMUNITY !